![]() ![]() ![]() Sanhok (Remastered) was reverted back to Sanhok.Looking for Sanhok (Remastered)? Head Sanhok (Remastered). The map is inspired by a wide variety of islands in Thailand and the Philippines, the PUBG Art team comprised of Technical Artists, Concept Artists and 3D Environment Artists, they took photos (Photogrammetry) to capture the island then transfer that to the game engine to design Sanhok. All of these experiences are helping the team create a unique map experience. By physically being in the jungles and mountains in a humid Asian country, it not only made them imagine what the new map will play like, but they felt the breeze, smelled the air and heard the sounds. Sanhok is the first map that the art team of PUBG Corp visited a location specifically for world art development. ![]() On July 22nd, the Sanhok (Remastered) was released, an overhaul to the original map. Later that Summer on June 22nd, 2018 it went to the live client on PC and then on September 4th, 2018 (launch of 1.0) it got released for Xbox One. Codename: Savage consisted of 4 rounds of testing phases in the Experimental client to take out any performance hitting bugs, glitches and even optimizing the map better. The client at first an invite only client (where you needed a key in order to download the client), mostly only content creators and PUBG Partners had access to it and due to uproar within the community, PUBG Corp later on opened it up to all owners of PUBG on Steam. A month later PUBG Corp created a new standalone client called " PUBG: Experimental Server" just to test Sanhok on April 2nd, 2018. This dynamic circle sees how many players are alive then will calculate if the blue zone should move faster or slower throughout the match.ĭevelopment on this map began sometime in 2017 and in March of 2018, PC Gamer had the privilege to announce/reveal the map. Sanhok is the first map where BATTLEGROUNDS implemented a dynamic circle. but only if you already have significant familiarity with the previous maps.Sanhok (Codename: Savage) is the 3rd playable map but the 4th map in total for BATTLEGROUNDS, Sanhok is a 4x4km island compared to other maps that are 8x8km. Each map requires a different style of play, and learning to adjust and adapt to a whole new map is part of the fun. Running the path with the best cover while the circle closes in is like a chess game, where you need to think two moves ahead. Vikendi has the right mix of buildings and natural structures like rocks and trees for me to play exactly the type of game I most enjoy. For me, PUBG has always been a game of hide-and-seek first, and a shooter second. Compare that to Vikendi: I haven't even been able to assemble my regular friends for a full squad match yet. People woke up early that day just so they could see what was new. Those are huge, game-changing additions in a game where each season is a huge event. Compare that to Fortnite season 7, which uses its sole map to weave a meta-narrative, added a creative mode, and introduced biplanes to the game. It is, however, a great way for people like myself, with hundreds (or thousands) of hours invested, to change the setting of a very familiar game. Nothing in the Vikendi map has that "oh, wow" feeling that could pique the interest of a non-player or make for insane viral videos. There is no huge leap in gameplay from the old maps to Vikendi. ![]()
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